We have been working with HoloLens2 using ARR service and it is working very well for us. We are looking forward to have this ARR service to work for VR devices (Oculus Go & Quest) as well for the smart mobile devices that supports ARCore and/or ARKit14 votes
As you're already supporting other types of Unity build (HoloLens 2 and Windows 10 desktop : https://docs.microsoft.com/en-us/azure/remote-rendering/quickstarts/render-model), we would love to see a support for WebGL Unity build.8 votes
ARR can be deployed as Windows desktop app but only without VR/WinMR support as mentioned here: https://docs.microsoft.com/en-us/azure/remote-rendering/quickstarts/deploy-to-desktop
Support for stereo / VR / WinMR on Windows desktop would be great.2 votes
We really want to use ARR for mobile devices android and iOS AR experiences, especially with 5G on the horizon!!
We really want to use ARR for mobile devices android and iOS AR experiences, especially with 5G on the horizon!!1 vote
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