Azure Remote Rendering

Azure Remote Rendering renders high-quality, interactive 3D content, and streams it to mixed reality devices in real time. Please see our product documentation or ask questions of the community on Stack Overflow.
  1. Extended support for ARR to Mobile devices and Oculus Devices and

    We have been working with HoloLens2 using ARR service and it is working very well for us. We are looking forward to have this ARR service to work for VR devices (Oculus Go & Quest) as well for the smart mobile devices that supports ARCore and/or ARKit

    14 votes
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  2. Unity WebGL Support

    As you're already supporting other types of Unity build (HoloLens 2 and Windows 10 desktop : https://docs.microsoft.com/en-us/azure/remote-rendering/quickstarts/render-model), we would love to see a support for WebGL Unity build.

    8 votes
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  3. WinMR Immersive VR Support

    ARR can be deployed as Windows desktop app but only without VR/WinMR support as mentioned here: https://docs.microsoft.com/en-us/azure/remote-rendering/quickstarts/deploy-to-desktop

    Support for stereo / VR / WinMR on Windows desktop would be great.

    2 votes
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  4. We really want to use ARR for mobile devices android and iOS AR experiences, especially with 5G on the horizon!!

    We really want to use ARR for mobile devices android and iOS AR experiences, especially with 5G on the horizon!!

    1 vote
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Azure Remote Rendering

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