Azure Kinect DK
Azure Kinect DK is a developer kit and PC peripheral with advanced artificial intelligence (AI) sensors for sophisticated computer vision and speech models. It combines a best-in-class depth sensor and a spatial microphone array with a video camera and orientation sensor—all in one small device with multiple modes, options, and SDKs.
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Body Tracking without cuDNN
The Body Tracking use cuDNN and a powerful gamer PC with an NVidia wheras KInect 1 and 2 worked on simple core I3 / core i5 laptop years ago.
Any chance to have a workaround with a lighter skeletal tracking ?
It seems also the skeletal tracking is less accurate102 votes -
Please document the type of barrel connector used for power
Need to replace the power cable that came with the Kinect DK, however the type of the connector used (barrel plug, OD4.5 ID2.8 ?) is hard to identify. Please document the part number that can be used.
6 votes -
Add Audio Direction of Arrival / Sound Source Localization to the Sensor SDK
Similar to what was already suggested here, but prematurely declined: https://feedback.azure.com/forums/920053-azure-kinect-dk/suggestions/38328904-add-sound-source-localization-tracking-separatio
The Microsoft Speech Devices SDK does not provide low-level access to audio direction of arrival (DoA) required for sound source localization. It would be great if the Azure Kinect Sensor SDK could provide this beam information as the old Kinect SDKs (1 and 2) provided. This should be surfaced as a continuous stream of the direction of audio arrival in the horizontal plane (0 - 360 degrees).
This information would open up a ton of useful applications for the microphone array in conjunction with body tracking, e.g., for interactive…
5 votes -
Support headless OpenGL on Linux using EGL for the depthengine library
EGL can be used to avoid the X11 dependency.
"With the arrival of EGL, taking advantage of OpenGL on a headless server has become even simpler, making it unnecessary to run an X server or any other tools. It does, however, require some slight modifications to your OpenGL context management code using EGL functions, as described in a previous post."
- https://developer.nvidia.com/blog/linking-opengl-server-side-rendering/As the article suggest GLVND might be useful for accomplishing this.
4 votesThanks for the pointer. We have been debating how to best address this issue. I have forwarded it to the dev team.
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Support for 30 series RTX
Please add support for the 30 series nvidia GFX cards.
Right now body tracking does not work at all.
1 voteThe team is currently working on a new release of the BT SDK which includes NVIDIA 30 series card support.
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