Azure Kinect DK

Azure Kinect DK is a developer kit and PC peripheral with advanced artificial intelligence (AI) sensors for sophisticated computer vision and speech models. It combines a best-in-class depth sensor and a spatial microphone array with a video camera and orientation sensor—all in one small device with multiple modes, options, and SDKs.

 
You can also learn  our collaboration and triage process here: https://github.com/microsoft/Azure-Kinect-Sensor-SDK/blob/develop/CONTRIBUTING.md
  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback
  1. Body Tracking without cuDNN

    The Body Tracking use cuDNN and a powerful gamer PC with an NVidia wheras KInect 1 and 2 worked on simple core I3 / core i5 laptop years ago.

    Any chance to have a workaround with a lighter skeletal tracking ?
    It seems also the skeletal tracking is less accurate

    102 votes
    Sign in
    (thinking…)
    Sign in with: Microsoft
    Signed in as (Sign out)

    We’ll send you updates on this idea

    planned  ·  12 comments  ·  hardware  ·  Flag idea as inappropriate…  ·  Admin →
  2. Please document the type of barrel connector used for power

    Need to replace the power cable that came with the Kinect DK, however the type of the connector used (barrel plug, OD4.5 ID2.8 ?) is hard to identify. Please document the part number that can be used.

    6 votes
    Sign in
    (thinking…)
    Sign in with: Microsoft
    Signed in as (Sign out)

    We’ll send you updates on this idea

    planned  ·  0 comments  ·  hardware  ·  Flag idea as inappropriate…  ·  Admin →
  3. Add Audio Direction of Arrival / Sound Source Localization to the Sensor SDK

    Similar to what was already suggested here, but prematurely declined: https://feedback.azure.com/forums/920053-azure-kinect-dk/suggestions/38328904-add-sound-source-localization-tracking-separatio

    The Microsoft Speech Devices SDK does not provide low-level access to audio direction of arrival (DoA) required for sound source localization. It would be great if the Azure Kinect Sensor SDK could provide this beam information as the old Kinect SDKs (1 and 2) provided. This should be surfaced as a continuous stream of the direction of audio arrival in the horizontal plane (0 - 360 degrees).

    This information would open up a ton of useful applications for the microphone array in conjunction with body tracking, e.g., for interactive…

    5 votes
    Sign in
    (thinking…)
    Sign in with: Microsoft
    Signed in as (Sign out)

    We’ll send you updates on this idea

    planned  ·  0 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  4. Support headless OpenGL on Linux using EGL for the depthengine library

    EGL can be used to avoid the X11 dependency.

    "With the arrival of EGL, taking advantage of OpenGL on a headless server has become even simpler, making it unnecessary to run an X server or any other tools. It does, however, require some slight modifications to your OpenGL context management code using EGL functions, as described in a previous post."
    - https://developer.nvidia.com/blog/linking-opengl-server-side-rendering/

    As the article suggest GLVND might be useful for accomplishing this.

    4 votes
    Sign in
    (thinking…)
    Sign in with: Microsoft
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Support for 30 series RTX

    Please add support for the 30 series nvidia GFX cards.

    Right now body tracking does not work at all.

    1 vote
    Sign in
    (thinking…)
    Sign in with: Microsoft
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  • Don't see your idea?

Azure Kinect DK

Categories

Feedback and Knowledge Base