Azure Kinect DK

Azure Kinect DK is a developer kit and PC peripheral with advanced artificial intelligence (AI) sensors for sophisticated computer vision and speech models. It combines a best-in-class depth sensor and a spatial microphone array with a video camera and orientation sensor—all in one small device with multiple modes, options, and SDKs.

 
You can also learn  our collaboration and triage process here: https://github.com/microsoft/Azure-Kinect-Sensor-SDK/blob/develop/CONTRIBUTING.md
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  1. Please allow for macOS support. ( should be minimal port from linux ).

    I have been trying the linux install instructions on macOS.

    It seems that most steps in CMake work, but the DepthEngine is Windows/Nix only.

    Would be amazing if you could release the DepthEngine for macOS.
    The rest should be achievable by the community / via Pull Request etc.

    A huge number of our community ( openFrameworks ) would make good use of macOS support.

    Thank you!
    Theo

    164 votes
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    unplanned  ·  50 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  2. ARM Support for Linux

    Support the Azure Kinect Sensor SDK for Linux on ARM on NVIDIA Jetson Nano or similar embedded dev platforms.

    130 votes
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    23 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  3. Start selling it in Europe

    We need a date at least, when will it be available in Europe, or could you ship? At what cost, for Germany, 399$=360€?

    74 votes
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    15 comments  ·  hardware  ·  Flag idea as inappropriate…  ·  Admin →
  4. Classifier for hand states

    Please provide a classifier for the hand states (at least for 'open' & 'closed' hands) for each hand. Of course, other hand and finger poses may be added as well. A hand state classifier would provide good means for interaction with virtual objects and UI elements.

    This suggestion is referring to the unfinished part of this (now closed) feature request: https://feedback.azure.com/forums/920053-azure-kinect-dk/suggestions/38154784-hands-support-in-body-tracking

    70 votes
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    8 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  5. Body Tracking without cuDNN

    The Body Tracking use cuDNN and a powerful gamer PC with an NVidia wheras KInect 1 and 2 worked on simple core I3 / core i5 laptop years ago.

    Any chance to have a workaround with a lighter skeletal tracking ?
    It seems also the skeletal tracking is less accurate

    58 votes
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    planned  ·  8 comments  ·  hardware  ·  Flag idea as inappropriate…  ·  Admin →
  6. UWP Support

    Enable UWP applications to get access to the Azure Kinect Sensor data.

    54 votes
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    unplanned  ·  9 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  7. Python support on Linux

    Let developers use Python on Linux to build machine learning applications based on Azure Kinect more easily.

    45 votes
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    under review  ·  2 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  8. body tracker configuration for laptop

    One of the big limitation of the current body tracker is the hardware requirement.
    In our use case, we need to assess the motion of peoples in different environment, so we need to perform these motion captures with laptop.
    Unfortunately such hardware requirement (e.g. GTX 1070 or RTX 2070), is only embedded in gaming laptop and need too much power to work in mobility (in battery mode).
    We think it is very important to add more configuration possibilities for the body tracking. For example à lighter model compatible with lower grade graphics cards (GTX 1650 for example).

    26 votes
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    under review  ·  1 comment  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  9. Support Azure Spatial Anchors

    Given how these two features were marketed together, and conceptually work together in an obvious way, it's very surprising that the Azure Kinect DK doesn't work with Azure Spatial Anchors.

    We were counting on this for our product when the technologies were first announced. Disappointing to see spatial anchors only work on phones.

    13 votes
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    2 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  10. Start selling Azure Kinect DK in Japan

    Please start selling Azure Kinect DK in Japan! :)

    12 votes
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    3 comments  ·  hardware  ·  Flag idea as inappropriate…  ·  Admin →
  11. Adjustable MJPG compression

    The MJPG is the fastest format for our works, the problem is the file size, as it said in the sdk (k4atypes.h)
    "Each MJPG encoded image in a stream may be of differing size depending on the compression efficiency."
    But, for now, we can't adjust the compression factor, it would be very helpful to integrate a simple method to make adjustable the compression of the MJPG format.

    11 votes
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    0 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  12. Azure Kinect DK Unreal 4 Support

    Support for Unreal 4 would be greatly appreciated, even if it is something as a curious pass. Unity is easy and all, but shouldn't be the only one to get your attention.

    I myself have gotten body tracking to work in UE4, but I'm like an amateur trying to scuba for the first time in an underwater cave. Conversions to drive a virtual body turn out to be something that is beyond me. On the flip side, so long as I'm not asking for direct rotations, my little plugin works fairly well.

    10 votes
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    4 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  13. IMU example or API

    Please provide SDK API or at least example how to get the device rotation and change in position, according to the raw IMU data coming from device.

    9 votes
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    4 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  14. Enable composite volumetric video from multiple sensors

    There is no clear example of how depth and video content can be combined to create a single volumetric video from multiple sensors. It is unclear if this is presently possible, and if it is, how it would be accomplished (a reference implementation example is needed).

    8 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Hololens unity3d support

    streaming the live colored mesh created by Azure Kinect device using the unity3d hololens application

    8 votes
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    1 comment  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  16. Websocket sample code

    Provide a code sample to perform websocket streaming of video stream. This sample was in the very old kinect SDK and a good kickstart to play mix kinect and web

    7 votes
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    0 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  17. No microphone access available in API recorder (k4arecorder).

    There is no ability of your API recorder to record video and audio simultaneously from this camera. Whether or not another program can separately access the microphones through DirectShow or WASAPI is irrelevant. If it's not natively synced with the video through the API recorder then it doesn't matter, especially with multiple cameras, where that desynchronization will only compound. What's worse, is that the relevant programming for synchronous microphone access is available across platforms on the viewer, but is not mirrored in the recorder. What's the point if we can't even record audio and video together?

    6 votes
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    1 comment  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  18. Events over blocking / polling for Skeletal Data.

    The KinectV2 SDK / mediaFramework had the option of getting an event/callback with the data when new data was available. This was preferable to polling trying to match 33.33ms rate or having a blocking call (even with a timeout option)

    5 votes
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    unplanned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Gesture Recognition Tool

    Years ago, Kinect v2 was available with a great tool to anotate gesture on a video recording and perform complexe gesture recognition (like golf swing) it would be great to have a similar tool for Azure Kinect DK

    4 votes
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    need-feedback  ·  0 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  20. Hi quality animation 3d scan to 3d mesh conversion

    Hi. I am architect and designer and i am interesting in work with kinect azure.

    I want to scan animation sample - running man in rain cloak.

    I see some samples on youtube :
    https://www.youtube.com/watch?v=pgRTDUvxWoA
    (old version kinect) https://www.youtube.com/watch?v=1bodwMQ2zv8
    https://www.youtube.com/watch?v=Y45RJYq_zuk

    But this samples are not clear and do not display maximum quality.

    I have a few question:

    1) If i use multiple kinect azure (in manual it says 9 kinect can be synchronized) does it increase quality of final point cloud?
    2) If i use multiple kinect azure can i record animation with minimum 24 frames per second without big…

    4 votes
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    triaged  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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