Azure Kinect DK

Azure Kinect DK is a developer kit and PC peripheral with advanced artificial intelligence (AI) sensors for sophisticated computer vision and speech models. It combines a best-in-class depth sensor and spatial microphone array with a video camera and orientation sensor—all in one small device with multiple modes, options, and SDKs.

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  1. Support multiple sensors for body tracker

    Currently trying to initialize a second body tracker instance from a single application crashes.

    One of the major benefits that sets the Azure Kinect apart is the ability to use multiple (synchronized) sensors on a single machine.
    It would make sense to be able to instantiate one body tracker for each sensor so we can fetch video/IR/depth as well as bodies for each connected sensor.

    I understand this needs significant compute power but for many scenarios that is not such an issue.

    121 votes
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    under review  ·  18 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. ARM Support for Linux

    Support the Azure Kinect Sensor SDK for Linux on ARM on NVIDIA Jetson Nano or similar embedded dev platforms.

    118 votes
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    23 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  3. Start selling it in Europe

    We need a date at least, when will it be available in Europe, or could you ship? At what cost, for Germany, 399$=360€?

    70 votes
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    13 comments  ·  hardware  ·  Flag idea as inappropriate…  ·  Admin →
  4. Please allow for macOS support. ( should be minimal port from linux ).

    I have been trying the linux install instructions on macOS.

    It seems that most steps in CMake work, but the DepthEngine is Windows/Nix only.

    Would be amazing if you could release the DepthEngine for macOS.
    The rest should be achievable by the community / via Pull Request etc.

    A huge number of our community ( openFrameworks ) would make good use of macOS support.

    Thank you!
    Theo

    55 votes
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    unplanned  ·  4 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  5. UWP Support

    Enable UWP applications to get access to the Azure Kinect Sensor data.

    46 votes
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    unplanned  ·  8 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  6. BodyTracking C# Wrapper

    Add to Kinect Sample C# project a sample for BodyTracking
    - Advanced sample wrapping Body Tracking SDK
    - Simple sample without Body Tracking SDK but only DepthFrame + Vision

    39 votes
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    under review  ·  3 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  7. Python support on Linux

    Let developers use Python on Linux to build machine learning applications based on Azure Kinect more easily.

    39 votes
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    under review  ·  2 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  8. Body Tracking without cuDNN

    The Body Tracking use cuDNN and a powerful gamer PC with an NVidia wheras KInect 1 and 2 worked on simple core I3 / core i5 laptop years ago.

    Any chance to have a workaround with a lighter skeletal tracking ?
    It seems also the skeletal tracking is less accurate

    38 votes
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    under review  ·  5 comments  ·  hardware  ·  Flag idea as inappropriate…  ·  Admin →
  9. Ground plane support

    Please provide a ground plane similar to what was available with the Kinect V2 SDK.

    30 votes
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    2 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  10. body tracker configuration for laptop

    One of the big limitation of the current body tracker is the hardware requirement.
    In our use case, we need to assess the motion of peoples in different environment, so we need to perform these motion captures with laptop.
    Unfortunately such hardware requirement (e.g. GTX 1070 or RTX 2070), is only embedded in gaming laptop and need too much power to work in mobility (in battery mode).
    We think it is very important to add more configuration possibilities for the body tracking. For example à lighter model compatible with lower grade graphics cards (GTX 1650 for example).

    23 votes
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    under review  ·  0 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  11. Start selling Azure Kinect DK in Japan

    Please start selling Azure Kinect DK in Japan! :)

    12 votes
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    3 comments  ·  hardware  ·  Flag idea as inappropriate…  ·  Admin →
  12. Classifier for hand states

    Please provide a classifier for the hand states (at least for 'open' & 'closed' hands) for each hand. Of course, other hand and finger poses may be added as well. A hand state classifier would provide good means for interaction with virtual objects and UI elements.

    This suggestion is referring to the unfinished part of this (now closed) feature request: https://feedback.azure.com/forums/920053-azure-kinect-dk/suggestions/38154784-hands-support-in-body-tracking

    10 votes
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    0 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  13. Azure Kinect DK Unreal 4 Support

    Support for Unreal 4 would be greatly appreciated, even if it is something as a curious pass. Unity is easy and all, but shouldn't be the only one to get your attention.

    I myself have gotten body tracking to work in UE4, but I'm like an amateur trying to scuba for the first time in an underwater cave. Conversions to drive a virtual body turn out to be something that is beyond me. On the flip side, so long as I'm not asking for direct rotations, my little plugin works fairly well.

    9 votes
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    2 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  14. IMU example or API

    Please provide SDK API or at least example how to get the device rotation and change in position, according to the raw IMU data coming from device.

    9 votes
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    4 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  15. Adjustable MJPG compression

    The MJPG is the fastest format for our works, the problem is the file size, as it said in the sdk (k4atypes.h)
    "Each MJPG encoded image in a stream may be of differing size depending on the compression efficiency."
    But, for now, we can't adjust the compression factor, it would be very helpful to integrate a simple method to make adjustable the compression of the MJPG format.

    9 votes
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    0 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  16. Document how to Sync hardware to external video device

    The new support for multi-device hardware synchronization is great! Many users will also want to sync Azure Kinect to different devices as well, not just other Azure Kinects.

    In our case, our users are shooting video with cinema video cameras alongside depth capture, and ideally the hardware would be synchronized. Video frame synchronization (often called genlock) is common on professional video cameras.

    This request is to illustrate how the synchronization works and ideally illuminate what standard frame synchronization is implemented in Azure Kinect. This would allow for users to begin to integrate Azure Kinect synchronization with other hardware devices.

    9 votes
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    planned  ·  1 comment  ·  hardware  ·  Flag idea as inappropriate…  ·  Admin →
  17. Hololens unity3d support

    streaming the live colored mesh created by Azure Kinect device using the unity3d hololens application

    8 votes
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    0 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  18. Websocket sample code

    Provide a code sample to perform websocket streaming of video stream. This sample was in the very old kinect SDK and a good kickstart to play mix kinect and web

    7 votes
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    0 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  19. Events over blocking / polling for Skeletal Data.

    The KinectV2 SDK / mediaFramework had the option of getting an event/callback with the data when new data was available. This was preferable to polling trying to match 33.33ms rate or having a blocking call (even with a timeout option)

    5 votes
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    unplanned  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Unreal Engine support / Live-Link plugin

    Access pose data from the body tracking SDK within Unreal Engine to drive character animation in realtime.

    4 votes
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    0 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
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