Azure Kinect DK

Azure Kinect DK is a developer kit and PC peripheral with advanced artificial intelligence (AI) sensors for sophisticated computer vision and speech models. It combines a best-in-class depth sensor and spatial microphone array with a video camera and orientation sensor—all in one small device with multiple modes, options, and SDKs.

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  1. ARM Support for Linux

    Support the Azure Kinect Sensor SDK for Linux on ARM on NVIDIA Jetson Nano or similar embedded dev platforms.

    41 votes
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    9 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  2. User adjustable skeleton smoothing

    The stability of the new skeleton tracker is awesome and it's great how it can track people from the side and back.
    However it seems to come at the cost of overly smoothed joints.

    It would be extremely helpful to have a setting in a future version so users can tune things between smoothness/stability vs noise/low latency. For many applications low latency can be more important than smooth trajectories.

    35 votes
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    4 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  3. UWP Support

    Enable UWP applications to get access to the Azure Kinect Sensor data.

    34 votes
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    unplanned  ·  5 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  4. Please allow for macOS support. ( should be minimal port from linux ).

    I have been trying the linux install instructions on macOS.

    It seems that most steps in CMake work, but the DepthEngine is Windows/Nix only.

    Would be amazing if you could release the DepthEngine for macOS.
    The rest should be achievable by the community / via Pull Request etc.

    A huge number of our community ( openFrameworks ) would make good use of macOS support.

    Thank you!
    Theo

    26 votes
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    1 comment  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  5. Azure Kinect DK Unity SDK

    Unity SDK for Azure Kinect devices.

    Having access to Azure Kinect thought unity would allow rapid development and multi platform integrations.

    This is an absolute must for me.

    18 votes
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  6. Python support on Linux

    Let developers use Python on Linux to build machine learning applications based on Azure Kinect more easily.

    9 votes
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    0 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  7. Support Ubuntu 16.04

    Would it be possible to support Ubuntu 16.04? The robots we have in the lab are tied to Ubuntu 16.04. We will eventually want to try to upgrade them but, but the robots are not officially supported beyond 16.04. It would be very helpful to have a 16.04 version of the SDK.

    8 votes
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    3 comments  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  8. Hand rotations

    Right now tracking stops at the wrist, for many scenarios it would be highly beneficial to get an estimate of the hand rotation.
    Tracking of the finger base/tip would allow for basic hand rotations to be calculated, just like with older Kinect SDKS (and competitors).
    A thumb estimation (like Kinect v2) would allow for forearm roll/twist estimation as well. (although that may be quite noisy and may need to be smoothed (more than the rest of the arm joints))

    7 votes
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    0 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  9. Add joint reliability index

    In order to perform motion capture with the body tracker of the Kinect, you need to know the confidence of each estimated joint positions.
    As you already have done with Kinect V2, please provide us a reliability index relative to the confidence of the tracked joints.

    6 votes
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    0 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  10. Body Tracking without cuDNN

    The Body Tracking use cuDNN and a powerful gamer PC with an NVidia wheras KInect 1 and 2 worked on simple core I3 / core i5 laptop years ago.

    Any chance to have a workaround with a lighter skeletal tracking ?
    It seems also the skeletal tracking is less accurate

    6 votes
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    1 comment  ·  hardware  ·  Flag idea as inappropriate…  ·  Admin →
  11. Hololens unity3d support

    streaming the live colored mesh created by Azure Kinect device using the unity3d hololens application

    6 votes
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  12. Body Tracking SDK on Linux

    The base SDK supports Linux right now but the body tracking SDK does not. I'd love to get full Linux support for the body tracking as well.

    5 votes
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    0 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  13. Allow body tracking to work with Kinect V2 depth frames

    Thanks to the modular nature of the new body tracking SDK, you can just pass a captured frame from a sensor, and await for a processed skeleton.

    But I was somewhat surprised to see the Body Tracking SDK tied to the Sensor SDK structures.

    I would like to be able to use the body tracking SDK with Kinect4A sensor, but also with KinectV2 and in sensor less mode, with pre - recorded frames.

    These are the reasons:
    - We have many clients using our software that have already acquired a KinectV2 sensor, many of them are not willing to upgrade…

    5 votes
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    0 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  14. 60 fps near mode

    For scenarios like hand/finger tracking or face tracking higher frame rates are really valuable and can make or break these kind of applications.
    If at all physically possibly a trade-off with depth range to compensate for the bandwidth and multi-frame raw time of flight sampling would be entirely acceptable.

    5 votes
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    1 comment  ·  sensor sdk  ·  Flag idea as inappropriate…  ·  Admin →
  15. 4 votes
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  16. Green Screen sample code

    Can you provide a sample to perform a "green screen" feature.
    I mean, removing the background and provide a video stream of main skeletal body

    3 votes
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  17. 2D joint positions

    Some applications don't need 3D skeletons and/or may want to display them overlayed on IR/depth/video.
    We can of course transform the 3D joint coordinates but a convenience function to get 2D joint positions would be helpfull.
    It could even be beneficial to get raw 2D joint center estimations directly from the neural net for apps that don't need the 3D skeleton.

    3 votes
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    0 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
  18. 24/25 fps mode

    Since it seems there is now some (internal) control over the shutter this may be possible.
    For scenarios where data has to be combined with external video sensors it could help to switch to 24 fps (film frame rate) or 25 fps (PAL video).

    3 votes
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  19. Hands support in Body Tracking

    Please include at least the hands into the tracked body joints list (even Kinect SDK 1.x tracked hands), as well as the hand state (open or closed) for each hand. This would provide good means for interaction with virtual objects.

    2 votes
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  20. Lower-body tracking

    The lower-body tracking needs improvement especially legs and feet tracking.
    We tried the tracking on some seated body and the tracking was pretty bad, it will often track only one feet / leg.
    As you can see on the linked screenshot the left leg is badly tracked after the "KNEE_LEFT" joint.
    Full-face view is more accurate but still can be improved.

    2 votes
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    0 comments  ·  body tracking sdk  ·  Flag idea as inappropriate…  ·  Admin →
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