Azure Spatial Anchors

Welcome to Azure Spatial Anchors. Azure Spatial Anchors empowers developers with essential capabilities to build spatially aware mixed reality applications.

Please see our product documentation or ask questions of the community on Stack Overflow.

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  1. 7 votes
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    • Allow to use Azure Spatial Anchor API in C# for Hololens projects.

      Currently Azure Spatial Anchor API only support C++/WinRT for Hololens projects.

      It would be nice if we can consume this service from C#. As far as I known, all classes are not managed C++ classes, so we cannot use it from a C# project.

      7 votes
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      • Show a list of all the created anchors in a webpage

        Show a list of all the created anchors in the Azure Spatial Anchors console for easier debugging/management.

        Allow them to be deleted/managed from the portal on Azure.

        2 votes
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        • Storing Spatial Anchors to the Edge and not Cloud

          Storing Spatial Anchors to the Edge and not Cloud. Such as a local persistence service for faster and guaranteed retrieval when located outside a network/mobile location.

          2 votes
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            2 comments  ·  Flag idea as inappropriate…  ·  Admin →

            Can you please add additional details about the use cases you are looking for? For example, are you just looking for a way to save an Anchor locally on a single device? Or to save it on the service from one device, and then later be able to download it onto different devices? How many anchors at one time do you anticipate needing to download from the service to the local device?

          • Problems running Unity examples on Android and iOS

            Been testing the Unity examples on current Android and iOS devices; all compile and run, but with different issues. Android can't seem to get a live video feed; iOS can successfully run the Basic demo (store/retrieve anchor) but crashes running the sharing ones.

            1 vote
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            • Use ARFoundation instead of ARKit/ARCore plugins

              Unity has created ARFoundation for creating cross platform mobile AR apps, which makes it easier for developers to do so. However, Azure Spatial Anchors seems to rely on the ARCore/ARKit plugins in Unity.
              It would be great if either:
              - developers could choose what framework they want to use;
              - or that ARFoundation was supported.

              https://blogs.unity3d.com/2018/12/18/unitys-handheld-ar-ecosystem-ar-foundation-arcore-and-arkit/

              1 vote
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              • Unreal Engine Examples

                I'd love to have some examples for working with Spatial Anchors in Unreal Engine 4.

                1 vote
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