Currently Azure Spatial Anchor API only support C++/WinRT for Hololens projects.
It would be nice if we can consume this service from C#. As far as I known, all classes are not managed C++ classes, so we cannot use it from a C# project.7 votes
Show a list of all the created anchors in the Azure Spatial Anchors console for easier debugging/management.
Allow them to be deleted/managed from the portal on Azure.2 votes
Storing Spatial Anchors to the Edge and not Cloud. Such as a local persistence service for faster and guaranteed retrieval when located outside a network/mobile location.2 votes
Can you please add additional details about the use cases you are looking for? For example, are you just looking for a way to save an Anchor locally on a single device? Or to save it on the service from one device, and then later be able to download it onto different devices? How many anchors at one time do you anticipate needing to download from the service to the local device?
Been testing the Unity examples on current Android and iOS devices; all compile and run, but with different issues. Android can't seem to get a live video feed; iOS can successfully run the Basic demo (store/retrieve anchor) but crashes running the sharing ones.1 vote
Unity has created ARFoundation for creating cross platform mobile AR apps, which makes it easier for developers to do so. However, Azure Spatial Anchors seems to rely on the ARCore/ARKit plugins in Unity.
It would be great if either:
- developers could choose what framework they want to use;
- or that ARFoundation was supported.1 vote
Thanks for the feedback. ARFoundation is on our list of features to investigate. We’ll keep you posted.
I'd love to have some examples for working with Spatial Anchors in Unreal Engine 4.1 vote
We expect to have support for Unreal soon.
See our FAQ. “Does it work with Unreal?”
- Don't see your idea?