Azure Spatial Anchors

Welcome to Azure Spatial Anchors. Azure Spatial Anchors empowers developers with essential capabilities to build spatially aware mixed reality applications.

Please see our product documentation or ask questions of the community on Stack Overflow.

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  1. Use ARFoundation instead of ARKit/ARCore plugins

    Unity has created ARFoundation for creating cross platform mobile AR apps, which makes it easier for developers to do so. However, Azure Spatial Anchors seems to rely on the ARCore/ARKit plugins in Unity.
    It would be great if either:
    - developers could choose what framework they want to use;
    - or that ARFoundation was supported.

    https://blogs.unity3d.com/2018/12/18/unitys-handheld-ar-ecosystem-ar-foundation-arcore-and-arkit/

    29 votes
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  2. Allow to use Azure Spatial Anchor API in C# for Hololens projects.

    Currently Azure Spatial Anchor API only support C++/WinRT for Hololens projects.

    It would be nice if we can consume this service from C#. As far as I known, all classes are not managed C++ classes, so we cannot use it from a C# project.

    13 votes
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  3. 11 votes
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  4. Show a list of all the created anchors in a webpage

    Show a list of all the created anchors in the Azure Spatial Anchors console for easier debugging/management.

    Allow them to be deleted/managed from the portal on Azure.

    9 votes
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  5. Storing Spatial Anchors to the Edge and not Cloud

    Storing Spatial Anchors to the Edge and not Cloud. Such as a local persistence service for faster and guaranteed retrieval when located outside a network/mobile location.

    9 votes
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    Can you please add additional details about the use cases you are looking for? For example, are you just looking for a way to save an Anchor locally on a single device? Or to save it on the service from one device, and then later be able to download it onto different devices? How many anchors at one time do you anticipate needing to download from the service to the local device?

  6. Support to ARCore/Sceneform 1.8.0

    The current version (1.0.2) of spatial anchors for Android doesn't support the latest version of ARCore (1.8.0). I've tried to update the sample app [https://github.com/Azure/azure-spatial-anchors-samples] ARCore version from 1.5.0 to 1.8.0 and the anchors are never located and the same happened in my POC application.

    3 votes
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  7. 3 votes
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  8. Azure Spatial Anchors on the Azure Stack

    On-prem Azure Stack with HoloLens features like spatial anchors is critical for adoption.

    2 votes
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  9. Problems running Unity examples on Android and iOS

    Been testing the Unity examples on current Android and iOS devices; all compile and run, but with different issues. Android can't seem to get a live video feed; iOS can successfully run the Basic demo (store/retrieve anchor) but crashes running the sharing ones.

    2 votes
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  10. ARFoundation integration -- so close!

    We've gone ahead and written the integration with ARfoundation. We're so close, and everything seems to be wired right, but iOS crashes when we create the cloud anchor session (cloudAnchorSession = new CloudAnchorSession) and Android crashes when we try to call cloudAnchorSession.Start()
    Once it hits the native plugin it crashes with no warnings.
    We've null checked the heck out of everything. Session is fine, session pointer is not null.
    I'm sure ya'll are busily working on the next update -- if you get ARFoundation working at all, we could desperately use a fix, our project is quite in the lurch…

    1 vote
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  11. Unity AzureSpatialAnchorsLocalSharedDemo on Android

    Hi, I'm trying to run the AzureSpatialAnchorsLocalSharedDemo on a Pixel and although I get it running and manage to get the camera feed, once I reach the step to tap on a surface to place an anchor nothing else happens. The app doesn't add any object. I would appreciate some guidance on how to make this work.

    1 vote
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  12. Unreal Engine Examples

    I'd love to have some examples for working with Spatial Anchors in Unreal Engine 4.

    1 vote
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