Azure Spatial Anchors

Welcome to Azure Spatial Anchors. Azure Spatial Anchors empowers developers with essential capabilities to build spatially aware mixed reality applications.

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  1. Storing Spatial Anchors to the Edge and not Cloud

    Storing Spatial Anchors to the Edge and not Cloud. Such as a local persistence service for faster and guaranteed retrieval when located outside a network/mobile location.

    25 votes
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    Can you please add additional details about the use cases you are looking for? For example, are you just looking for a way to save an Anchor locally on a single device? Or to save it on the service from one device, and then later be able to download it onto different devices? How many anchors at one time do you anticipate needing to download from the service to the local device?

  2. Show a list of all the created anchors in a webpage

    Show a list of all the created anchors in the Azure Spatial Anchors console for easier debugging/management.

    Allow them to be deleted/managed from the portal on Azure.

    21 votes
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  3. Support downloading of pointcloud into authoring tools(like Unity) for offline alignment

    It is extremely important to make it possible for application developers to download the feature points(point cloud) and import into authoring tools like Unity, so that we can do the alignment (with virtual objects) there. If Microsoft do not want to expose the point cloud, you may make your own format and provide the Unity plugin(for visualization) accordingly.

    In general, one of the most important 'next step' for Azure spatial anchor is providing plugins/tools in Unity for making the XR development easier.

    5 votes
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  4. Problems running Unity examples on Android and iOS

    Been testing the Unity examples on current Android and iOS devices; all compile and run, but with different issues. Android can't seem to get a live video feed; iOS can successfully run the Basic demo (store/retrieve anchor) but crashes running the sharing ones.

    3 votes
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  5. Unreal Engine Examples

    I'd love to have some examples for working with Spatial Anchors in Unreal Engine 4.

    3 votes
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  6. Make the "ready to create" heuristic more local to an individual anchor capture

    When capturing anchors in a single session, only the first anchor really matters when it comes to "Ready to create" progress. Making another anchor a few metres away for relative discovery purposes in the same session just goes through with poor local understanding of the room around the anchor.

    I would like to be able to create a cloud anchor using the SDK, and then query it for "quality", using the locally known point cloud. Ideally, noticing clashes between anchors already in the same session would be useful, too

    2 votes
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  7. Detailed information on anchor location heuristics

    It's not uncommon for the spatial anchor to find the "wrong" anchor (my use case is being able to start at any meeting room, and show me where all the other ones are).

    In these situations, I'm almost certain the SDK has heuristics for likelihood of match - I'd like to be able to hook into these, and ask the user if it was right before confirming it, especially when there are a couple candidates that are "pretty close"

    2 votes
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  8. Add some information on spatial anchor download / upload progress

    I've tried to use Spatial Anchors in low-connectivity environments (conferences, anywhere with Australian internet), and struggled to discover why things aren't being located.

    I have a hunch that the bandwidth just isn't there - but not having a solid mental model of how ASA works (what's done in the cloud vs locally), it was hard to know if it was connectivity, or different lighting conditions or whatever.

    I'd like the SDK to inform me:
    - When the anchors are available locally and ready to start locating
    - Expected download time due to network connectivity
    - Upload progress (when saving back…

    2 votes
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  9. Azure Spatial Anchors on the Azure Stack

    On-prem Azure Stack with HoloLens features like spatial anchors is critical for adoption.

    2 votes
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  10. Diagnostic session should (also) be done through Feedback Hub

    All app developers should not need to add some diagnostic submission UI and functionality just for ASA. That's exactly what Feedback Hub is for

    I do like that the debug logging is available in the API though

    1 vote
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  11. Anchors appearing in different locations having same objects

    Same Special Anchors are appearing in different locations having similar objects placed in the scanning place. Suppose I have saved one anchor at one place suppose having a bottle placed there. If different place having same bottle, same anchors starts appearing. Is this default behaviour? what if I need the anchors to appear on the same place only and not on different place even though it has similar objects placed there.

    1 vote
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  12. Unity AzureSpatialAnchorsLocalSharedDemo on Android

    Hi, I'm trying to run the AzureSpatialAnchorsLocalSharedDemo on a Pixel and although I get it running and manage to get the camera feed, once I reach the step to tap on a surface to place an anchor nothing else happens. The app doesn't add any object. I would appreciate some guidance on how to make this work.

    1 vote
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  13. Cross platform example with multiple different holograms

    An example that demos how to display different holograms (rather than cube primitive) at several different anchors would be great with cross-platform sharing! If users could populate a drop down menu with objects of their choosing, select the object, then create the anchor where they placed the object it would really make an impressive illustration with users on hololens, iOS, and android at the same time.

    1 vote
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